Skills of the Mighty

Assassins – remain as they are, with their various trances, skills and abilities the class is strong and varied enough as it is.

Mystics – remain as they are, with their spell casting abilities and utility skills the class is strong and varied enough as it is. However, their weapon and armour crafting times change and the chance of a Mystic making a flawed magic item drops to 1% across the board;

Item -————- Time taken to create
+1 Arrow or Quarrel : 7 days (1 week)
+2 Arrow or Quarrel : 14 days (2 weeks)
+3 Arrow or Quarrel : 28 days (1 lunar month)

+1 Weapon : 84 days (3 lunar months)
+2 Weapon : 168 days (6 lunar months)
+3 Weapon : 365 days (1 year & 1 day)

+1 Armour : 84 days (3 lunar months)
+2 Armour : 168 days (6 lunar months)
+3 Armour : 365 days (1 year & 1 day)

Sorcerors – remain as they are, with their spell casting abilities and artifice skills the class is strong and varied enough as it is.

Elementalists – With the three new classes (Priest, Thane & Ranger) providing more subtle variety in the players choice of character profession, and the underlying weakness and difficulty of balancing the Elementalist class. We will not be using Elementalists as playable characters. The profession may still appear as an NPC.

Demonologist – With the inherent evil nature of this new class, players will not be allowed to choose the path of the Demonologist, but the profession may still appear as an NPC.

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Skills of the Mighty

Sleeping Gods Regor